How My RPG Sessions Need More Oomph
Getting back into the roleplaying hobby as an active participant and not just a buyer and reader of product has been great. It has brought me whole slew of new, …
Cairns voice talent, game master, writer, host, presenter and podcaster
Getting back into the roleplaying hobby as an active participant and not just a buyer and reader of product has been great. It has brought me whole slew of new, …
There’s a piece of jargon in RPG circles: Murder hobo. It refers to a trope in RPGs where a group of players travel from place to place in the game …
In a recent post I wrote about how pre-generated characters and adventures let my players and I work out whether we dig a particular system and/or setting before we go …
I always used to think that my job as a game master required me to bring my own creativity. That presenting my players with pre-written adventure material is akin to …
Okay. I’m good at making rules summaries and (somewhat) custom character sheets. I’m pretty good at brainstorming story ideas. I’m even pretty damned good at performance. But one thing I’m …
Just how many flavours of adventure can I help a small group of people go on? What sort of alter egos can I help them adopt?
In my last post, I outlined the Warthog problem: The idea that vehicle combat, although it seems cool at first blush, can actually limit a player’s options such that the …
I’m trying to work out whether there’s a gameplay issue to resolve in my current roleplaying games. And it’s all to do with vehicles. I’ve known about this problem for …
A good mate made sure to put some recent news in the tabletop roleplaying game sector in front of me yesterday: British tabletop game publisher Modiphius have acquired the tabletop …
In all the GM prep work, trying to come up with ideas and statistics, making sure I’m presenting interesting challenges for my payers, it’s easy to forget that the ultimate …